Moving forward EA and Respawn intend to bring further accessibility options to Jedi: Survivor, including menu narration, and a high contrast colour mode. Players will also be able to toggle on and adjust the level of detail present in subtitles and closed captions, which can be customised to include directional indicators. For example, artists were mindful of their colour palette for certain experiences, and key elements within the map are dual-coded to visually convey the same information in several ways.” “The game offers accessibility not just through options, but also by conscious design choices,” said Baker. Both field of view, and the level of camera shake experienced during gameplay are also adjustable. On top of that, players will have the option of turning on an auto-targeting system for the camera, and a navigation assist setting that makes use of an audio pings.įurther customisation settings targeted towards players with visual impairments will allow users to scale the size of the HUD, and alter colour profiles and colour blind settings. “It primarily started out as a feature that we thought would be helpful in combat, but quickly realised that it could be beneficial for anything that had a timing component.” “The Slow Mode has been a particularly exciting feature to work on because of its versatility,” said Respawn’s senior director of development Jonas Lundqvist. Respawn has also included an option that allows players to slow down the movements of the protagonist, enemies, and the game world, in order to make both combat and platforming more accessible to those with different reaction times, The game’s controls will also be entirely remappable, allowing gamer’s to alter controller inputs to best suit their needs. Star Wars Jedi: Survivor has five difficulty options, ranging from Story Mode to Jedi Master, that can be switched on the fly as long as the player isn’t locked in combat.
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