Import your source footage to the material as a textureīut it has been a long time since I did anything in Maya so don’t quote that exactly.Assign a new basic material and assign a material.In Maya your workflow should look something like: Scrubbing the timeline should show the texture warping to the mesh faces over time.This will then project the texture onto the Mesh. Add an image or material to the ‘img’ input of the ReadGeo node.If you view the node, the mesh should now be correctly projected over the top. Feed in the ReadGeo, Camera and Source image into the inputs of the Scanline Renderer node.Create a Scanline Renderer node in the node graph.You can use the ReadGeo in combination with the Scanline Renderer node to composite warped textures over the top of the original footage:. ![]() ReadGeo will then ask how you want to set up the camera and geometry nodes. ![]()
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